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First dungeon: how to clear it

The Frozen Ghost Dungeon step by step: storeys, objectives, the Ghost of the Dwarf King and the exit.

Before you go in

The Frozen Ghost Dungeon is the short dungeon: a single untimed phase, four steps of objectives and a boss at the end. Pick it in “New game” → Dungeons, solo or in co-op.

Bring a build you are comfortable with against one big enemy: the Ghost of the Dwarf King hits hard in melee. Without a clock, difficulty rises slowly (+3% per minute), but it rises: its health is fixed when it appears, so reaching the tomb sooner means facing a weaker boss.

Moving between storeys

It is an indoor map with several storeys: an outdoor valley and, inside the mountain, Mines and Tomb, Great Hall, Entrance, Throne and Chambers, and Upper Level. The minimap only shows the storey you are on and switches as you go up or down; on the full map (Tab) you can pick the storey by hand with the mouse or the d-pad, and the door icons mark where you pass from one to another.

Inside, the camera cuts away the walls and ceilings between it and your character, so you always see yourself. If you fall through a gap, the game puts you back on the last safe floor.

The objectives, in order

The HUD's missions window shows the current step. These are the four, with what you should know about each:

  1. Step 1
    Find the Scroll
    Find the remains of 2 goblins (0/2)
    Find the dead dwarf king
    Three finds at once, in any order you like. They are spread across different storeys: plan the route on the Tab map before you run.
  2. Step 2
    Find the giant horn and sound it
    With the three finds, sound the giant horn on the balcony above the main gate. A notice tells you something has stirred in the depths.
  3. Step 3
    Find the dwarf king's tomb
    Go down to the dwarf king's tomb and activate it: it wakes the boss. It is used within 4 m of the sarcophagus.
  4. Step 4
    Defeat the Ghost of the Dwarf King
    Defeat the Ghost of the Dwarf King.
TipActive objects glow with a halo and mark a ruby on the minimap within 25 m, but only on their own storey: if you don't see the ruby, switch storeys on the Tab map.

The Ghost of the Dwarf King

It appears in the tomb when you activate it, with no entrance animation: it attacks right away. It is an axe fighter with four attacks — Axe Blow (fast, no warning), Heavy Cleave (a wide wedge on the ground), Stomp (a circle around it that it prepares after taking 10 direct hits) and Skullbreaker (it crouches, leaps and lands in a marked circle) —, and below half health it enrages. All the details, with numbers, in Ghost of the Dwarf King.

TipHit it from the side and step out of the wedge when the Heavy Cleave is drawn. If you are hitting it a lot in a row, expect the Stomp: leave the circle as soon as it appears.

Leaving in time

When the Ghost dies, the portal hidden behind the sarcophagus is revealed —until then it doesn't even appear on the map— and the HUD line changes to “Leave through the portal”. Use it with Interact: that first use finishes the dungeon and saves your time, walk to the portal included.

Watch outThe boss drops 2 Legendary chests next to the portal: if you are going for a record, decide whether they are worth the seconds. And from the moment it dies, every minute you stay raises difficulty at the expensive pace and brings finisher waves.

Guide checked against game v0.9.16.