Mechanics
The combat rules, verified against the game code.
Damage pipeline
The exact order in which a hit crosses the defenses, just as the game resolves it in v0.8.4.
Elemental Wheel
Which element beats which and how much damage it adds or removes — exactly as the game resolves it in v0.8.4.
Rarities and Luck
What weights each rarity is rolled with and how Luck skews the result, in v0.8.4.
Difficulty curve
How difficulty grows with phases, minutes, and overtime, with the live values from v0.8.4.
Status effects
The game's eight status effects with their duration, damage, and effects, in v0.8.4.
Chests and altars
The six chest types, what's inside each one, and how challenge altars work, in v0.8.4.
Map NPCs
Merchant, Apothecary, and Blacksmith: what each one offers, what it pays, and how many there are per map, in v0.8.4.