KharvalenWiki
v0.9.16
English
Dungeon

Frozen Ghost Dungeon

One untimed phase·Record: fastest time

No phase clock: the HUD clock counts up, and the exit is opened by the objectives, not by time.

Full map of Frozen Ghost Dungeon
Walkable area
≈ 49,820 m²
Chests
20
Altars
5 of 7
Merchants
6
Apothecaries
3
Blacksmiths
3
Camps
4

Of those chests, 5 always have the same type: 2 × Legendary, 2 × Mix, and Rare.

Objectives

  1. Step 1
    Find the Scroll
    Collect · used within 2.5 m
    Find the remains of 2 goblins (0/2)
    Collect · used within 2.5 m
    Find the dead dwarf king
    Collect · used within 2.5 m
  2. Step 2
    Find the giant horn and sound it
    Activate · used within 2.5 m
    If you get there too early: “You lack the knowledge to activate this artifact”
    When completed: “Something has stirred in the depths of the catacombs...”
  3. Step 3
    Find the dwarf king's tomb
    Activate · used within 4 m
    If you get there too early: “It is magically sealed”
    Makes the boss appear.
  4. Step 4
    Defeat the Ghost of the Dwarf King
    Defeat the boss

The objectives of one step are active at the same time, and the next step opens once they are all done. Every active objective glows and marks a ruby on the minimap when you are within 25 m (only on its own storey); you use it with Interact.

Once the exit is open, the HUD line changes to “Leave through the portal”.

Boss

Ghost of the Dwarf King
It appears in the tomb when you activate it (the third step of the objectives), with no entrance animation: it attacks right away.
Killing it opens the exit — using it finishes the dungeon — and drops 2 Legendary chests.

Storeys

Mines and Tomb, Great Hall, Entrance, Throne and Chambers, and Upper Level

Frozen Ghost Dungeon: “Mines and Tomb” storey
Mines and Tomb
Frozen Ghost Dungeon: “Great Hall” storey
Great Hall
Frozen Ghost Dungeon: “Entrance, Throne and Chambers” storey
Entrance, Throne and Chambers
Frozen Ghost Dungeon: “Upper Level” storey
Upper Level

The minimap only shows the storey you are on and switches as you go up or down; on the full map (Tab) you can pick the storey by hand.

Enemies that appear

EnemyChance at the startGroup
Skeleton Warrior≈37.2%1–3
Zombie≈16.9%1–3
Ghoul≈13.5%2–5
Goblin≈12.2%2–5
Skeleton Archer≈8.1%1–3
Orc≈5.4%1–3
Skeleton Mage≈2.7%1–2
Troll≈2.7%1–2
Ogre≈0.8%1
Golem≈0.5%1

Chance of each horde roll at the start of the phase (difficulty ×1). The tougher enemies gain weight as the difficulty rises.

Since v0.9.12, all 10 roster enemies appear in this dungeon (before, only the first-tier ones), although how many enemies are around at once and how fast they come still follow pressure row 1. The apothecary’s request still asks for common enemies.

The miniboss also roams this map, wearing one of its 9 guises.

Horde pressure

PhaseMax aliveSpawn intervalBatch
Phase 1802.5 s3–6

In this phase only row 1 applies (the pressure level the dungeon sets).

Time record

The record of this dungeon is the clear time: the map clock at the moment you use the exit, walk to the portal included. The lowest wins, and it is saved on that very press. Dungeon time records