Frozen Ghost Dungeon
No phase clock: the HUD clock counts up, and the exit is opened by the objectives, not by time.

Of those chests, 5 always have the same type: 2 × Legendary, 2 × Mix, and Rare.
Objectives
- Step 1Find the ScrollCollect · used within 2.5 mFind the remains of 2 goblins (0/2)Collect · used within 2.5 mFind the dead dwarf kingCollect · used within 2.5 m
- Step 2Find the giant horn and sound itActivate · used within 2.5 mIf you get there too early: “You lack the knowledge to activate this artifact”When completed: “Something has stirred in the depths of the catacombs...”
- Step 3Find the dwarf king's tombActivate · used within 4 mIf you get there too early: “It is magically sealed”Makes the boss appear.
- Step 4Defeat the Ghost of the Dwarf KingDefeat the boss
The objectives of one step are active at the same time, and the next step opens once they are all done. Every active objective glows and marks a ruby on the minimap when you are within 25 m (only on its own storey); you use it with Interact.
Once the exit is open, the HUD line changes to “Leave through the portal”.
Boss
Storeys
Mines and Tomb, Great Hall, Entrance, Throne and Chambers, and Upper Level




The minimap only shows the storey you are on and switches as you go up or down; on the full map (Tab) you can pick the storey by hand.
Enemies that appear
| Enemy | Chance at the start | Group |
|---|---|---|
| Skeleton Warrior | ≈37.2% | 1–3 |
| Zombie | ≈16.9% | 1–3 |
| Ghoul | ≈13.5% | 2–5 |
| Goblin | ≈12.2% | 2–5 |
| Skeleton Archer | ≈8.1% | 1–3 |
| Orc | ≈5.4% | 1–3 |
| Skeleton Mage | ≈2.7% | 1–2 |
| Troll | ≈2.7% | 1–2 |
| Ogre | ≈0.8% | 1 |
| Golem | ≈0.5% | 1 |
Chance of each horde roll at the start of the phase (difficulty ×1). The tougher enemies gain weight as the difficulty rises.
Since v0.9.12, all 10 roster enemies appear in this dungeon (before, only the first-tier ones), although how many enemies are around at once and how fast they come still follow pressure row 1. The apothecary’s request still asks for common enemies.
The miniboss also roams this map, wearing one of its 9 guises.
Horde pressure
| Phase | Max alive | Spawn interval | Batch |
|---|---|---|---|
| Phase 1 | 80 | 2.5 s | 3–6 |
In this phase only row 1 applies (the pressure level the dungeon sets).
Time record
The record of this dungeon is the clear time: the map clock at the moment you use the exit, walk to the portal included. The lowest wins, and it is saved on that very press. Dungeon time records