Artifact
Eclipse Chakram
You hurl black chakrams that fly at the nearest enemy and return to your hand, slicing everything in their path both ways and inflicting Bleed. Each level shortens the wait and lengthens their flight.
Rarity
Rare
Max level
5
Figures per level
| Figure | Lv. 1 | Lv. 2 | Lv. 3 | Lv. 4 | Lv. 5 |
|---|---|---|---|---|---|
| Interval | 3.2 s | 3 s | 2.8 s | 2.6 s | 2.4 s |
| Chakrams per throw | 1 | 1 | 2 | 2 | 3 |
| Damage | 14 | 16 | 18 | 20 | 22 |
| Range | 10 m | 11 m | 12 m | 13 m | 14 m |
| Bleed damage | 100% | 115% | 130% | 145% | 160% |
| Extra Bleed | 0 s | 0.5 s | 1 s | 1.5 s | 2 s |
Fixed · Cap with extras: 9
Base game figures (v0.9.16); damage also scales with your artifact damage bonuses.
Where it comes from
| Source | Probability | Detail |
|---|---|---|
| Chests | 15% | Weight 15/100 of a chest’s contents: runes 50 · passives 30 · artifacts 15 · infusions 5. |
| Merchant | ≈14% | Weight 15/108 of the merchant’s offers · base price: 130 gold (this is the phase‑1 price: the merchant charges ×2 in phase 2 and ×3 in phase 3; in the Dwarven Dungeon, ×2, ×3 and ×4 in its phases 2, 3 and 4). |
| Level up | Never | Only runes and weapon upgrades appear on level up. |
Within its category, rarity is rolled with weights 50 · 30 · 15 · 5 — a Rare comes up 15% of the time. Luck can raise the result one tier: never two, and a Legendary cannot go higher.
How to unlock it
Requirement
Defeat 1500 bleeding enemies.
Mission progress accumulates across runs.