KharvalenWikiv0.8.4
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Elemental Wheel

Which element beats which and how much damage it adds or removes — exactly as the game resolves it in v0.8.4.

How it works

Four elements take part in the synergy: Fire, Ice, Electricity and Earth — the Mage's four sets. When your hit carries an element and the target has another, the game compares both and adjusts the hit's damage.

The comparison happens only once, on the initial hit: if your element beats the target's, the hit does more damage; if it loses, it does less; if there's no relationship between them, it stays as is.

ElementBeats
EarthLightning
LightningIce
IceFire
FireNothing
×1.3 if your element beats the target's
×0.7 if your element loses
×1 if there's no relationship

The limits

  • The chain isn't circular: Earth beats Electricity, Electricity beats Ice and Ice beats Fire — but Fire doesn't beat anything.
  • Only the initial hit: status damage ticks and reflected damage skip the synergy.
  • It doesn't stack: at most ±30% per hit, never more.
  • Only those four: hits without an element, Poison and Bleed never take part.

Verified against game v0.8.4.