Corrupted Mystic
The phase boss of Corrupted Desert. It appears in the last stretch of the phase — with 2 minutes left in a 10-minute phase, 1:30 in an 8:30 one and 1 in a 6-minute one —, waits asleep next to the portal and wakes up with its entrance as soon as you come close. Killing it pays 25 Mithril and readies the portal for when the phase clock runs out.
It does not use the horde’s generic pattern: its own brain picks every attack from distance and position, with per-attack cooldowns and never the same one twice in a row.
Attacks
| Attack | Warning | Damage | Reach | Cooldown | How to dodge it |
|---|---|---|---|---|---|
| Thorn Wave | Strip | ×1.6 | 3–15 m | 4.5 s | A wave of thorns runs along the ground on a strip that locks before release (it stops against rocks). Step sideways. |
| Corruption Orbs | Wedge | ×1.4 ×3 | 6–24 m | 5 s | Three slow orbs (five while enraged) in a fan, marked by a wedge: dodge them from the outside. |
| Corrupt Ritual | Circle | ×2.2 | 10–30 m · r 4 m | 5 s | A circle at your position that takes a while to fill and bursts: walk out. |
| Magma Rain | One circle per player | ×2 | 7–30 m · r 2.6 m | 9 s | A meteor under each player and several around his target, each with its circle: don't stand still. |
| Thorn Prison | Ring | ×1.5 · ×2.2 | 6–24 m · r 5 m | 8 s | A ring around you: pillars first sprout on the ring and then the whole inside bursts. Cross it as soon as it appears. |
| Corrupt Blink | Circle | ×1.8 | 5 m | 7 s | If you stick to him, he releases a nova around himself and teleports away: leave the circle. |
Damage of each attack = 15 (its base damage) × the live difficulty × the multiplier in the table, and more while enraged. Reach and cooldown are the boss’s values in the game. Stun and Shock stop it from starting an attack, and Chill stretches its cadence: see Status effects.
Rage
Below 50% health it enrages, once: damage ×1.15, and cadence and cooldowns ×0.75; its wind-ups get shorter (×0.85).
He casts his spells in pairs (wave then orbs; magma then prison), with two more orbs and one more meteor.
Entrance
A burst of corruption as he wakes up.
Death
He kneels, then falls forward. After 2.75 s on the ground he dissolves over 2 s among corruption crystals.
Everything it gives arrives at the instant of the killing blow, without waiting for the fall: 25 Mithril, 2 Legendary chests that appear beside the body and the portal marked on the map, which you can use as soon as the phase clock runs out. A single banner announces it when the body hits the ground.
When it dies, its attacks still in the air fizzle out without dealing damage and its warnings on the ground fade. In co-op, every player sees the same fall in the same place.
Video
Fight recorded in the game, from the entrance to the death. Click a moment in the list to jump to it.
Behavior
| Pattern | 6 attacks of its own, a rage and an entrance |
| Knockback | Immune |
| Statuses it applies | None |
Rewards
| Experience | 80 |
| Gold | 15 |
| Score | 1,000 |
| Chests on death | 2 × Legendary |
| Also | Opens the phase advance portal |