Dwarf King
The boss of phase 2 of Dwarven Dungeon. He lies dead on his throne until you wake him from up close. Killing it pays 25 Mithril, drops 2 Legendary chests and opens the portal to the next phase.
It does not use the horde’s generic pattern: its own brain picks every attack from distance and position, with per-attack cooldowns and never the same one twice in a row.
Attacks
| Attack | Warning | Damage | Reach | Cooldown | How to dodge it |
|---|---|---|---|---|---|
| Axe Blow | No warning | ×1 | 4 m · ±70° | — | A roulette of three fast blows in an arc in front of him, with no warning: don't stay in front of him. |
| Heavy Cleave | Wedge | ×2.2 | 4.6 m · ±72° | 3.5 s | A very wide wedge on the ground that takes a while to charge: get behind him or far away. |
| Stomp | Circle | ×2.2 | 5.6 m | 12 s | A circle around him. If you were hitting him in melee, leave as soon as it appears. |
| Skullbreaker | Circle | ×1.6 | 5–12 m · r 3.2 m | 7 s | He crouches, leaps and lands in a marked circle where you were; the circle fills while he flies. Move away. |
Damage of each attack = 18 (its base damage) × the live difficulty × the multiplier in the table, and more while enraged. Reach and cooldown are the boss’s values in the game. Stun and Shock stop it from starting an attack, and Chill stretches its cadence: see Status effects.
Rage
Below 50% health it enrages, once: damage ×1.25, and cadence and cooldowns ×0.74; its wind-ups get shorter (×0.85).
He delivers a harmless rage blow when it starts.
Entrance
He rises from the throne with a harmless entrance stomp.
Its own rules
- He prepares the Stomp after taking 10 direct hits in a row; periodic damage doesn't count.
- The Skullbreaker never jumps to another storey, through a wall or off the walkable floor.
Death
He takes one last stagger, drops to his knees and collapses; his axe stays on the floor. After 2.75 s on the ground he dissolves over 2 s in dust and gravel.
Everything it gives arrives at the instant of the killing blow, without waiting for the fall: 25 Mithril, 2 Legendary chests that appear beside the body and the portal to the next phase, ready to use. A single banner announces it when the body hits the ground.
When it dies, its attacks still in the air fizzle out without dealing damage and its warnings on the ground fade. In co-op, every player sees the same fall in the same place.
Video
Fight recorded in the game, from the entrance to the death. Click a moment in the list to jump to it.
Behavior
| Pattern | 4 attacks of its own, a rage and an entrance |
| Knockback | Immune |
| Statuses it applies | None |
Rewards
| Experience | 80 |
| Gold | 15 |
| Score | 1,000 |
| Chests on death | 2 × Legendary |
| Also | Opens the portal to the next phase |