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Dwarf King
Dungeon boss

Dwarf King

Dwarven Dungeon·Dungeon·Phase 2

The boss of phase 2 of Dwarven Dungeon. He lies dead on his throne until you wake him from up close. Killing it pays 25 Mithril, drops 2 Legendary chests and opens the portal to the next phase.

It does not use the horde’s generic pattern: its own brain picks every attack from distance and position, with per-attack cooldowns and never the same one twice in a row.

Base health
6,000
Base damage of its attacks
18
Watch outThe health in the table is only the base. Real health is 6,000 × the live difficulty at the moment it appears × 50 (the factor of phase 2 of the run), frozen on spawn. Example: at difficulty 1.5 it appears with 450,000. There is no cap.

Attacks

AttackWarningDamageReachCooldownHow to dodge it
Axe BlowNo warning×14 m · ±70°—A roulette of three fast blows in an arc in front of him, with no warning: don't stay in front of him.
Heavy CleaveWedge×2.24.6 m · ±72°3.5 sA very wide wedge on the ground that takes a while to charge: get behind him or far away.
StompCircle×2.25.6 m12 sA circle around him. If you were hitting him in melee, leave as soon as it appears.
SkullbreakerCircle×1.65–12 m · r 3.2 m7 sHe crouches, leaps and lands in a marked circle where you were; the circle fills while he flies. Move away.

Damage of each attack = 18 (its base damage) × the live difficulty × the multiplier in the table, and more while enraged. Reach and cooldown are the boss’s values in the game. Stun and Shock stop it from starting an attack, and Chill stretches its cadence: see Status effects.

Reading boss attacks

Rage

Below 50% health it enrages, once: damage ×1.25, and cadence and cooldowns ×0.74; its wind-ups get shorter (×0.85).

He delivers a harmless rage blow when it starts.

Entrance

He rises from the throne with a harmless entrance stomp.

Its own rules

  • He prepares the Stomp after taking 10 direct hits in a row; periodic damage doesn't count.
  • The Skullbreaker never jumps to another storey, through a wall or off the walkable floor.

Death

He takes one last stagger, drops to his knees and collapses; his axe stays on the floor. After 2.75 s on the ground he dissolves over 2 s in dust and gravel.

Everything it gives arrives at the instant of the killing blow, without waiting for the fall: 25 Mithril, 2 Legendary chests that appear beside the body and the portal to the next phase, ready to use. A single banner announces it when the body hits the ground.

When it dies, its attacks still in the air fizzle out without dealing damage and its warnings on the ground fade. In co-op, every player sees the same fall in the same place.

Video

Fight recorded in the game, from the entrance to the death. Click a moment in the list to jump to it.

Behavior

Pattern4 attacks of its own, a rage and an entrance
KnockbackImmune
Statuses it appliesNone

Rewards

Experience80
Gold15
Score1,000
Chests on death2 × Legendary
AlsoOpens the portal to the next phase

Where it appears

Dwarven DungeonDungeonBoss of phase 2 of the dungeon.