Gold and Mithril economy
What coin comes from where, what to spend it on, and what survives death.
Two coins, two lives
Gold lives inside the run: enemies and chests drop it, the merchant charges it, and it dies with you. Mithril is the opposite: it builds up during the run and is banked in full when it ends — whether you die or abandon — to spend at the Forge between runs.
Where gold comes from
| Enemies | 2 (basic) to 15 (bosses) per kill — drops on the ground, you have to pick it up |
| Mix chests | 4–24 per opening, on top of the contents |
| Rarity chests | Common 8–18 · Uncommon 12–25 · Rare 18–35 · Legendary 30–60 |
| Apothecary | 300 for turning in their quest |
Where Mithril comes from
| Mix chests | 0–5 per opening (usually 0–2): opening lots of chests is the steady source |
| Apothecary | 50 per quest turned in |
Mithril earned during the run is banked when it ends, no matter what: dying doesn't take away anything you've mined.
What to spend it on
Gold, at the merchant — with random discounts that never drop below 25 % of the price — and the sooner the better, since it doesn't carry over to the next run. Mithril, at the Forge: your race's nodes and the Global Upgrades; resetting a branch refunds its Mithril (for a small fee), and refunding Global Upgrades costs 25 for one or 100 for all.
Guide checked against game v0.9.0.