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Swamp Witch
Phase boss

Swamp Witch

Swamp Marshland·Very Hard·Appears at 5:00 · 5:00 · 5:00

The phase boss of Swamp Marshland. It appears in the last stretch of the phase — with 2 minutes left in a 10-minute phase, 1:30 in an 8:30 one and 1 in a 6-minute one —, waits asleep next to the portal and wakes up with its entrance as soon as you come close. Killing it pays 25 Mithril and readies the portal for when the phase clock runs out.

It does not use the horde’s generic pattern: its own brain picks every attack from distance and position, with per-attack cooldowns and never the same one twice in a row.

Base health
6,000
Base damage of its attacks
15
Speed (approach · back off · strafe)
3 · 3.8 · 2.6
Watch outThe health in the table is only the base. Real health is 6,000 × the live difficulty at the moment it appears × a per-phase factor (×20 in phase 1, ×50 in phase 2 and ×100 in phase 3), frozen on spawn: the later you arrive, the beefier it shows up. Examples: in phase 1 at difficulty 1.5 it appears with 180,000; in phase 3 at difficulty 3.2, with 1,920,000. There is no cap. The multiplier for Swamp Marshland itself is ×1.

Attacks

AttackWarningDamageReachCooldownHow to dodge it
Putrid TideStrip×1.63–15 m4.5 sA wave of mud on a strip that locks before release (three in a fan while enraged). Step sideways.
Bramble CircleCircle×2.210–30 m · r 4 m5 sA circle of brambles at your position that takes a while to fill: walk out.
Bog GeysersChasing circles×1.6 ×36–28 m · r 2.2 m7 sThree geysers (five while enraged) that chase you, each under your feet a moment later: don't stop.
SwarmNo warning×0.35 / 0,5 s5–24 m9 sA slow swarm that chases you for a few seconds and hurts while it touches you: run in a straight line, it is slower than you.
Poison FlasksCircle×0.3 / 0,5 s7–24 m · r 3 m7 sThree flasks, one where you stand and two behind you, leaving poison clouds: a step sideways or toward her avoids them.
Call of the BogNo warning—32 m25 sShe summons creatures from the horde around her (more the more players there are). Kill them or move away; she takes a while to repeat it.

Damage of each attack = 15 (its base damage) × the live difficulty × the multiplier in the table, and more while enraged. Reach and cooldown are the boss’s values in the game. Stun and Shock stop it from starting an attack, and Chill stretches its cadence: see Status effects.

Reading boss attacks

Rage

Below 50% health it enrages, once: damage ×1.15, and cadence and cooldowns ×0.8; its wind-ups get shorter (×0.85).

Three tides in a fan and five geysers.

Entrance

Bubbles and fireflies spring up around her as she wakes.

Death

She crumples where she stands; her summons die with her and the swarm breaks apart. After 2.75 s on the ground she dissolves over 2 s into a bog pool.

Everything it gives arrives at the instant of the killing blow, without waiting for the fall: 25 Mithril, 2 Legendary chests that appear beside the body and the portal marked on the map, which you can use as soon as the phase clock runs out. A single banner announces it when the body hits the ground.

When it dies, its attacks still in the air fizzle out without dealing damage and its warnings on the ground fade. In co-op, every player sees the same fall in the same place.

Video

Fight recorded in the game, from the entrance to the death. Click a moment in the list to jump to it.

Behavior

Pattern6 attacks of its own, a rage and an entrance
KnockbackImmune
Statuses it appliesNone

Rewards

Experience80
Gold15
Score1,000
Chests on death2 × Legendary
AlsoOpens the phase advance portal

Where it appears

Swamp MarshlandVery HardEach Survival map has its own phase boss.